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PSEUDO.SKIN

WeaponsItemsPeople

Weapons

Boarding Axe

150cr

2d10

Gore [+]

Combat Shotgun

1.4kcr

4d10(4)

Gunshot

1d10 DMG at Long Range or greater.

Crowbar

25cr

1d5

Blunt Force [+]

Grants [+] on Strength Checks to open jammed airlocks, lift heavy objects, etc.

Flamethrower

4kcr

2d10(4)

Fire/Explosives [+]

Body Save [-] or be set on fire (2d10 DMG / round).

Flare Gun

25cr

1d5(2)

Fire/Explosives [-]

High intensity flare visible day and night from Long Range.

Foam Gun

500cr

1(3)

Blunt Force

Body Save or become stuck. Strength Check [-] to escape.

Frag Grenade

400cr

3d10(1)

Fire/Explosives

On a hit, damages all Adjacent to enemy.

General-Purpose Machine Gun

4.5kcr

4d10(5)

Gunshot [+]

Two-handed. Heavy. Barrel can be maneuvered to fire around corners.

Hand Welder

250cr

1d10

Bleeding

Can cut through airlock doors.

Laser Cutter

1.2kcr

1d100(6)

Bleeding [+] or Gore [+]

Two-handed. Heavy. 1 round recharge between shots.

Nail Gun

150cr

1d5(32)

Bleeding

Use creatively!

Pulse Rifle

2.4kcr

3d10(5)

Gunshot

Revolver

750cr

1d10+1(6)

Gunshot

Slow reload

Rigging Gun

350cr

1d10, +2d10 when removed(1)

Bleeding [+]

100m micro-filament. Body Save or become entangled.

Scalpel

50cr

1d5

Bleeding [+]

Smart Rifle

5kcr

4d10 (AA)(3)

Gunshot [+]

[-] on Combat Check when fired at Close Range.

SMG

1kcr

2d10(5)

Gunshot

Can be fired one-handed.

Stun Baton

150cr

1d5

Blunt Force

Body Save or stunned 1 round.

Tranq Pistol

250cr

1d5(6)

Blunt Force

If DMG dealt: enemy must Body Save or be unconscious 1d10 rounds.

Unarmed

Free

Str/10

Blunt Force

Vibechete

1kcr

3d10 (AA)

Bleeding + Gore

When dealing a Wound, roll on BOTH the Bleeding AND Gore columns.
made by Austin Kowitz for use with the Mothership sci-fi horror roleplaying game