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PSEUDO.SKIN

WeaponsItemsPeople

Equipment/Items

Name Cost Description
Adv. Battle Dress12kcrAP 10 / Combat heavy attire for offworld engagements. / HEAVY: speed checks at [-] / Damage reduction: 3 / Exoskeleton weave: [+] Strength checks.
* Assorted Books20crLatest issues of Corpo Culture Killed My Dog, Analog Survey, The Netrunner of Justice, Michael Owatari is Missing and Rimwise. Red Zen(ith) by M. Panfilov, The Karthian Atlas, Becoming Sand by Nala McClelland and Arkady's "Never Trust a Tinkerer" [Free] (Hekate Sector)
Assorted Tools20crWrenches, spanners, screwdrivers, etc. Can be used as weapons in a pinch (1d5 DMG).
Automed (x5)1.5kcrNanotech pills that assist your body in repairing Damage by granting Advantage to Body Saves meant to repel disease and poison, as well as attempts to heal from rest.
Battery (High Power)500crHeavy duty battery used for powering laser cutters, salvage drones, and other items. Can be recharged in 1 hour if connected to power or in 6 hours with solar power. Add waterproofing (+500cr).
* Betwixt Ticket100crLocal one player tic-tac-toe type game. Roll d10. 1-8, lose. 9, break even. 0, triple money. (Hekate Sector)
Binoculars150cr20x magnification. Add night vision (+300cr) or thermal vision (+1kcr).
Bioscanner3kcrLong Range. Allows the user to scan for signs of life. Can tell the location of signs of life, but not what that life is. Blocked by some materials at the Warden’s discretion.
Body Cam50crA camera worn on your clothing that can stream video back to a control center so your other crewmembers can see what you’re seeing. Add night vision (+300cr) or thermal vision (+1kcr).
Chemlight (x5)5crSmall disposable glowsticks capable of dim illumination in a 1m radius.
Crowbar25crGrants Advantage on Strength Checks to open jammed airlocks, lift heavy objects, etc.
Cybernetic Diagnostic Scanner2kcrAllows the user to scan androids and other cybernetic organisms in order to diagnose any physical or mental issues they may be having. Often distrusted by androids.
Electronic Tool Set100crA full set of tools for doing detailed repair or construction work on electronics.
Emergency Beacon2kcrA small device that sends up a flare and then emits a loud beep every few seconds. Additionally, sends out a call on all radio channels to ships or vehicles in the area, but can be blocked by a radio jammer.
Exoloader100kcrOpen-air mechanical exoskeleton used for heavy lifting (up to 5000kg). Loader claws deal 1 Wound. User can only wear Standard Crew Attire or Standard Battle Dress while operating. Battery operated (48 hours of use).
Explosives and Detonator500crExplosive charge powerful enough to blow open an airlock. All organisms in Close Range must make a Body Save or take a Wound (Explosive). Detonator works at Long Range, but can be blocked by a radio jammer.
First Aid Kit75crAn assortment of dressings and treatments to help stop bleeding, bandage cuts, and treat other minor injuries.
Flashlight30crHandheld or shoulder mounted. Illuminates 10m ahead of the user.
Foldable Stretcher150crPortable stretcher that can fit within a rucksack. Allows the user to safely strap down the patient and carry them to a location where their wounds can be better treated. Unfolds to roughly 2m.
Geiger Counter20crDetects radiation and displays radiation levels.
* Hagfish bar100crDry, chalky blocks of powdered hagfish. Each bar sustains 1 person for 1 day. (Hekate Sector)
* Handheld Radio300crWhen used while camping, resting, or on shore leave this device has a 50% chance of reducing stress by 1 point. Is your favorite Archie & Bobbie song playing? Or is it the latest, tragic news out of Celedor XII? (Hekate Sector)
Hazard Suit4kcrAP 5 / Designed for planetary exploration and examination. / Hydro reclamation: 1ltr of water lasts 4 days. / Air filter: Allows breathing in most toxic environments and atmospheres.
Heads-Up Display (HUD)100crOften worn by marines, the HUD allows the wearer to see through the body cams of others in their unit, and connect to any smart-link upgraded weapon.
Infrared Goggles1.5kcrAllows the wearer to see heat signatures, sometimes up to several hours old. Add night vision (+300cr).
Jetpack75kcrAllows wearer to fly up to 100m high and up to a speed of 100km/hr for 2 hours on a tank of fuel. Deals 1d100[+] DMG if destroyed. Fuel can be refilled for 200cr.
Lockpick Set40crA highly advanced set of tools meant for hacking basic airlock and electronic door systems.
Long-range Comms1kcrRucksack-sized communication device for use in surface-to-ship communication.
Mag-boots350crGrants a magnetic grip to the wearer, allowing them to easily walk on the exterior of a ship (in space, while docked, or free-floating), metal-based asteroids, or any other magnetic surface.
Medscanner8kcrAllows the user to scan a living or dead body to analyze it for disease or abnormalities, without having to do a biopsy or autopsy. Results may not be instantaneous and may require a lab for complete analysis.
MoHab Unit1kcrTent, canteen, stove, rucksack, compass, and sleeping bag.
MRE (x7)70cr“Meal, Ready-to-Eat.” Self-contained, individual field rations in lightweight packaging. Each has sufficient sustenance for a single person for one day (does not include water).
Mylar Blanket10crLightweight blanket made of heat-reflective material. Often used for thermal regulation of patients suffering from extreme cold or other trauma.
Oxygen Tank50crWhen attached to a vaccsuit provides up to 12 hours of oxygen under normal circumstances, 4 hours under stressful circumstances. Explosive.
Paracord (50m) 10crGeneral purpose lightweight nylon rope.
Patch Kit (x3)200crRepairs punctured and torn vaccsuits, restoring their space readiness. Patched vaccsuits have an AP of 1.
Personal Locator200crAllows crewmembers at a control center (or on the bridge of a ship) to track the location of the wearer.
Pet (Organic)200kcrSmall to medium-sized organic pet animal. Larger or rare pets cost 2d10x base pet cost.
Pet (Synthetic)15kcrSmall to medium-sized synthetic pet animal. Larger or rare pets cost 2d10x base pet cost.
Portable Computer Terminal1.5kcrFlat computer monitor, keyboard and interface which allows the user to hack into pre-existing computers and networks, as well as perform standard computer tasks.
* Prospector's Special2kcrShovel (1d5 DMG), an expandable sieve, 20ft of rope, and a set of searcher shells. Grants advantage on prospecting checks. (Hekate Sector)
Radiation Pills (x5)200crTake 1d5 DMG and reduce your Radiation Level (see pg. 33.2) by 1 for 2d10 minutes.
Radio Jammer4kcrRucksack-sized device which, when activated, renders all radio signals within 100km incomprehensible.
Rebreather500crWhen worn, filters toxic air and/or allows for underwater breathing for up to 20 minutes at a time without resurfacing. Can be connected to an oxygen tank.
Rucksack50crLarge, durable, waterproof backpack.
Salvage Drone10kcrBattery operated remote controlled drone. Requires two hands to operate receiver. Can fly up to 450m high, to a distance of 3km from operator. Can run for 2 hours. Can record and transmit footage to receiver. If purchased separately, can be equipped with up to two of the following: binoculars, radio jammer, Geiger counter, laser cutter, medscanner, personal locator, infrared goggles, emergency beacon, cybernetic diagnostic scanner, bioscanner. Can carry up to 20-30kg.
Sample Collection Kit50crUsed to research xenoflora and xenofauna in the field. Can take vital signs, DNA samples ,and collect other data on foreign material. Results may not be instantaneous and may require a lab for complete analysis.
Short-range Comms100crAllows communication from ship-to-ship within a reasonable distance, as well as surface-to-surface within a dozen kilometers. Blocked by radio jammer.
Smart-link Add-On10kcrGrants remote viewing, recording, and operation of a ranged weapon as well as +5 DMG to the weapon.
* Snow Suit1.5kcrAP 3 / Thick snow-white coat and pants one-piece made of Tusker blubber. Hood closes up, nearly covering entire face. Comes with snow goggles. Superb protection from cold. (Hekate Sector)
Std. Battle Dress2kcrAP 7 / Light plated armor. Standard for all marines or combat mercenaries.
Std. Crew Attire100crAP 1 / Coveralls and leather jackets. Basic clothing assumed to be worn by all crew members
Stimpak1kcrCures cryosickness, reduces Stress by 1, restores 1d10 Health, and grants [+] to all rolls for 1d10 min. Roll 1d10. If you roll under the amount of doses you’ve taken in the past 24 hours, make a Death Save.
* Thumper650crWind-up mechanical rabbit for attracting sandsquid. Extremely loud. (Hekate Sector)
Vaccsuit10kcrAP 3 / Basic suit worn while operating in space. / Heavy: speed checks at [-] / Headlamp, short range comms
Water Filtration Device50crCan pump 4 liters of filtered water per hour from even the most brackish swamps.
Weed (joint)20crMake a body save or become paranoid, this adds 2 stress. Pass the save & reduce 1d5 stress. Either way, for the next 6 hours, reduce all stats by 5 and [-] all rolls. Failing a roll only adds stress if you're paranoid or if it's a critical fail.
made by Austin Kowitz for use with the Mothership sci-fi horror roleplaying game